Unreal Engine Core environment

  • Current UE version : 5.1.1
  • Forward shading
  • Temporal AA
  • Only blueprints are allowed, or native code if you are willing to share it all.

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External dependencies & Plugins

There should be no external dependencies / Plugins in your files. If there is, it should be discussed with us.

Work guidelines

  • Lightmap resolutions under 4K. If possible, have divided geometry and texel alignment for surfaces. The maximum size of the light and shadows must be 1k to 2K.
  • All textures must be a power of two bases and with the LOD setup.
  • LODs are preferred for big levels.
  • Follow the recommended Organization.
  • Follow the Unreal Scene Setup directions.

Targeted Hardware & Performances

1. PC VR
See the PC VR - Minimum Requirement below

2. PC

3. Phone and tablets
Mira also works with Pixel streaming

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~ 70 FPS Minimum, aiming at 90 FPS.

In order to guarantee a comfortable experience for the players, a minimum of 70 FPS should be maintained when running on a PC with the PC VR - Minimum Requirement. PC VR - Minimum Requirement.

PC VR - Minimum Requirement

  • Graphic Card NVIDIA GTX 1070 equivalent or greater
  • CPU Intel i7-6700 equivalent or greater
  • Memory 16 GB+ RAM
  • Operating System Windows 10

Supported VR Headsets

  • Oculus Rift S
  • Meta Quest 2 Link
  • HTC Vive
  • HTC Vive Pro Eye
  • HTC Vive Pro

In testing*:
*Don't hesitate to test those on your own and give us feedbacks.

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You don't find your headset in that list?

Contact us if you have any request.

PC VR - Supported GPUs

  • NVIDIA Titan X
  • NVIDIA GeForce GTX 980
  • NVIDIA GeForce GTX 1070 (all)
  • NVIDIA GeForce GTX 1080 (all)
  • NVIDIA GeForce GTX 1650 Super
  • NVIDIA GeForce GTX 1660
  • NVIDIA GeForce GTX 1660 TI
  • NVIDIA GeForce RTX 20-series (all)
  • NVIDIA GeForce RTX 30-series*

*Please Note: NVIDIA 3050 (laptop) and 3050ti GPUs are not recommended for use with Link.